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Get ready for gears to grind, contraptions to clatter, and students to dive headfirst into invention mode. Gizmos and Gadgets fuels 24 creative missions that get elementary students building, breaking, and boldly trying again—because failure isn’t the end, it’s part of the fun.
From off-the-wall designs that shouldn’t work (but somehow do) to those “how-did-we-even-build-that?” triumphs, this kit is all about pushing limits and thinking like real inventors. Students explore levers, pulleys, wheels, and other simple machines as tools for wild ideas, not just science facts. They’ll design. They’ll test. They’ll redesign. And they’ll own every part of the process.
Students don’t just follow instructions—they lead the charge. With every trial-and-error twist, they’re building not just gadgets, but grit, creativity, and confidence. It’s part STEM, part mad science, and 100% hands-on chaos in the best way possible.
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